The Montoya Herald, a weblog about Blueprint, jQuery, design, music and life, publishing on the web since September 2005. Written by Christian Montoya: developer, designer and entrepreneur.

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Crowdherding

Posted on June 9.

I hold the following to be an absolute truth:

If I gave you a bucket and told you to sit on a beach and count grains of sand, one by one, all day long, you would do it. You would do it because it's fun. You might insist that I'm wrong, but I know I'm right because millions of people do this every day. Not only are people willing to do this, but many businesses and entrepreneurs are driving their revenue models on making people count sand. It's happening so much that I needed to coin a term to describe it, especially since I would like an easy way to describe to people what I do for a living. I came up with "Crowdherding."

I needed a picture of a dumb kid with a bucket and sand. Thanks FunExpress.com!

Crowdherding is a lot like Crowdsourcing, which Wikipedia, in its infinite wisdom, describes as:

"a neologism for the act of taking a task traditionally performed by an employee or contractor, and outsourcing it to an undefined, generally large group of people, in the form of an open call. For example, the public may be invited to develop a new technology, carry out a design task, refine an algorithm or help capture, systematize or analyze large amounts of data"

Wikipedia's wisdom doesn't stop there. It also says:

"The term has become popular with business authors and journalists as shorthand for the trend of leveraging the mass collaboration enabled by Web 2.0 technologies to achieve business goals. However, both the term and its underlying business models have attracted controversy and criticism."

I think this is simple enough. Crowdsourcing is cool when you think about all the ways in which it takes place:

The way I see it, all forms of Crowdsourcing have one thing in common: the members of the crowd are building something valuable. Crowdherding, which I believe happens much more often, does not have this quality. I would describe Crowdherding to be:

"the act of convincing a group of people to perform a rote task, akin to sitting on a beach all day and counting sand, usually through various incentives, whether real or virtual"

Some examples:

As mentioned before, in all examples of Crowdherding, the members of the crowd are not building anything. They are not generating content. They are simply gaining incentives, whether that be points for their avatar, virtual currency, or a sense of well-doing for helping the needy. In all cases, the actual mechanics of what the user is doing can be described as nothing more than clicking (on a link, or a button, or an on-screen enemy). If you think about it, Crowdherding has been around for a long time. Think of any case where users are being driven like sheep to do a simple task that generates revenue for someone else, and you have an example of Crowdherding. While it sounds bad, I wouldn't think of it as good or bad. It's using psychology to generate revenue from user activity. It's getting people to look at your webpage instead of someone else's. It's a concept you have to understand if you want to be successful in this ad-driven industry. And in the case of Free Rice, that herding leads to purely humanitarian goals.

So let me describe what makes successful Crowdherding:

That's Crowdherding as best as I can explain it. Hopefully now you have some insight into my line of work. Food for thought: is Crowdsourcing a subset of Crowdherding, or are they distinct practices, or what?

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