The Montoya Herald, a weblog about Blueprint, jQuery, design, music and life, publishing on the web since September 2005. Written by Christian Montoya: developer, designer and entrepreneur.

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Whose Tweet? and Twitter as a social platform

Posted on February 10, 2009.

It's official: I've launched the beta version of Whose Tweet?, my Twitter game. It's based on the code I wrote for The Status Game, but applied to the Twitter API. It's also the first time in a long while that I built a game off of Facebook.

In short, Twitter is the first game (in the history of the world) that actually uses your Twitter friends for gameplay. There are a lot of apps built on the Twitter API, including thousands of me-too Twitter updaters, but I'm the first one to use Twitter the way I use the Facebook or Myspace or any other social platform, and in this process of building Whose Tweet, I got to thinking: Twitter provides everything in their API that you need to build social applications. It might not be packaged into an "app platform" the way Facebook or OpenSocial are, but all the elements are there:

Add to that the simplicity of Twitter as a community and the enthusiasm of its userbase, there's all the cornerstones of a good platform. The only question that remains is, are Twitter users interested in a game? I'd like for anyone reading this to take a moment to check out Whose Tweet, and post your thoughts here in the comments.

1 Comments

  1. albie on February 15, 2009

    What? Nobody has commented yet? gasp I'll be the first. =)

    The conclusion that your game is telling me is that I'm a social-less loser and I suck at life. Thank you for the ground-breaking, life-changing revelation. I don't have enough twitter friends to play your game!

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