Christian Montoya

A Small Update on Montoya Industries

In the interest of full transparency, here's where I'm at with Montoya Industries:

I cancelled my Patreon campaign. I only had 5 pledges if I recall correctly. In hindsight, crowdfunding is something I should have started doing a year ago when I was starting out as an indie developer, but the Patreon model would probably not have been effective anyway since I am not releasing content often enough (even if you count a project like the MoVA). Still, it would have been nice to bring in enough money on a monthly basis to cover the bills without having to seek a full-time job. Coincidentally, I have $0.86 in my Patreon account that I can't withdraw because the minimum withdrawal amount is $1. Lame.

The impending cancellation of the Parse backend service has thrown a huge wrench in my app plans. Parse was attractive primarily because it was free for apps that don't have a lot of traffic. I wouldn't have had to invest a lot of money to support a project until that project would presumably be profitable on its own. I really don't want to go down the route of setting up my own backend service (playing sysadmin on top of developer / designer / marketer / customer service rep is a bridge too far) but I will have to find some kind of solution before the end of the year. Chances are that I will rig something up for GIF Jockey since all that app really needs is a publicly hosted JSON datastore and I can probably accomplish that with the Amazon backend GIPHY has graciously provided me. Meanwhile, I will most likely have to remove No More Kings from the app store indefinitely while I make plans to eventually rebuild the game from the ground up (it has a lot more problems than just relying on a dead backend service).

As for my financial situation, I am currently interviewing for a full-time position. My cycle of being self-employed / not self-employed is starting to sound like a broken record but considering that I now have a mortgage, two kids and my loyal student loan debt to pay down, I simply cannot go any longer without a steady income. Meanwhile, my various projects, which I will admit are not the kinds of projects that are likely to be financially rewarding, will have to be side-projects for the foreseeable future. This obviously means that I can't make any promises as to how soon I will be launching any of the projects I have in progress but at least I can guarantee that with my workaholic tendencies I'm bound to ship something eventually. The current plan is:

  1. Wrap up HyperSpin, a one-button arcade game I'm developing for iOS / Android
  2. Finalize and launch GIF Jockey for mobile as well as the latest update of GIF Jockey for desktop. This will include the long-awaited custom collections feature, which allows you to save your custom collections locally for easy retrieval, as well as the ability to blend two GIFs at once. Post-launch I plan to revive my efforts to bring professional GIF artists on the platform, provided the app gets a positive reception from users.
  3. Build and launch the sequel to No More Kings, "Anarchy," with improvements addressing all the things I did wrong with N.M.K., and after that, the reworked version of N.M.K., which will probably be called "No More Kings Deluxe."

And of course I will continue to update the MoVA :)

If you have questions regarding any of these projects I'm working on feel free to reach out. Otherwise I recommend subscribing to the Montoya Industries newsletter so that you can be the first to hear about my products when they launch or are ready for beta testing. Thanks!

Thank you for reading • Published on March 8th, 2016 • Please take a moment to share this with your friends

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