Game designer, electronic musician & DJ.
Let me tell you a little about my career:
I graduated in May of 2007 with a Bachelor's degree in Electrical and Computer Engineering from Cornell University. While a student there, I chose to pursue a career in the web industry, and eventually ended up in social gaming. After a short engagement at SGN (the first company to makes games for the Facebook platform), having worked on titles like Warbook, Jetman and Fight Club, I started my own games studio, Mappdev, and developed the moderately successful Pop Answers. After a couple of years developing my own apps and consulting for various game companies, I decided to focus on reaching a large audience and developed the hugely successful "Ask a Friend." I was able to reach the rapidly growing Spanish market on Facebook, and by the end of 2010 I was ranked in the top 10 developers on the Facebook platform, and at times, #1 for the Spanish market.
After selling "Ask a Friend" and closing shop, I joined OMGPOP as a producer and moved up to VP of Product in a short time. During this time I applied my learnings from social gaming to the mobile world. My most successful project was Draw Something, which has been called the fastest growing mobile game of all time. When OMGPOP sold to Zynga, Draw Something had over 10 million daily players and was making ~$200k per day.
After OMGPOP, I worked at Cellufun, turntable.fm and Blend.io. In February 2015 I went back to being an independent developer and started Montoya Industries. You can visit that site to learn about my new products, including GIPHY GJ and No More Kings, and sign up for my mailing list. You can also find links to more of my past work and all of my websites at christianmontoya.net.